- 02 Sep, 2018 2 commits
-
-
Corinna Vinschen authored
Change-Id: I8f64a6fa9b4b2e4520e25731f55e89f5087c70da Signed-off-by:
Corinna Vinschen <xda@vinschen.de>
-
Corinna Vinschen authored
Change-Id: I90daada0d887008d56e84ce29b3f0b011a298698 Signed-off-by:
Corinna Vinschen <xda@vinschen.de>
-
- 27 Jun, 2018 1 commit
-
-
Eran Messeri authored
AOSP builds have different product & brand values than the ones flashed onto the device's Keymaster in the factory. As a result, Device ID attestation will not work on them correctly because there is a mismatch between the values sent to Keymaster by the platform and the values Keymaster is expecting to attest to. Mark AOSP builds as not having this feature since it would affect all AOSP builds on all devices. Bug: 110361822 Test: atest com.android.cts.devicepolicy.MixedDeviceOwnerTest#testKeyManagement Change-Id: I55e7c68b3e082af465c19cf18aeeeecffc4eb356 (cherry picked from commit 4260ee9282f9666821dbdb4e7dda6c65f605a6b2)
-
- 08 Jun, 2018 1 commit
-
-
android-build-team Robot authored
Change-Id: I6a5657813f61abf9f34bcd67e699b60c50e35769
-
- 07 Jun, 2018 5 commits
-
-
TreeHugger Robot authored
-
Yabin Cui authored
-
Yin-Chia Yeh authored
Bug: 74942037 Merged-In: I2b4bffd685ddcb8899fb427b14c8a0ab937725c3 Change-Id: I2b4bffd685ddcb8899fb427b14c8a0ab937725c3
-
android-build-team Robot authored
Change-Id: I28d7d98dd2f98a088767c01007d0453ecebb8c7b
-
Chia-I Wu authored
-
- 06 Jun, 2018 5 commits
-
-
Chia-I Wu authored
-
Chia-I Wu authored
When the pixel format is Y410 masquerading as RGBA_1010102, always force client composition. Bug: 80509363 Test: no effect on Pixel devices Change-Id: I31996eeda1559b0557a5acb53d593fd4f395ccaf Merged-In: I31996eeda1559b0557a5acb53d593fd4f395ccaf
-
android-build-team Robot authored
Change-Id: If615f7a4ac4730f18de19ad8f4be3aafba2cb650
-
Peiyong Lin authored
-
Peiyong Lin authored
Respect HDR data space when there is no legacy HDR support. Previously we only cared about HDR data space when it is supported, however, on Pixel 2 there is no HDR mode support. This patch makes sure that when HDR mode is not supported, we fall back to Display P3 color mode correctly. BUG: 80404330 Test: Build, flash and watch Youtube HDR Change-Id: I7d27711fe4d33268e5ebbd14fce0975f9e642e84 Merged-In: I7d27711fe4d33268e5ebbd14fce0975f9e642e84
-
- 05 Jun, 2018 2 commits
-
-
Yabin Cui authored
Bug: 77473515 Test: run `pm list instrumentation` for several hours, Test: and no warning appears. Change-Id: I66a39ddd66731779fdc6e534f827ad524685b3ba
-
TreeHugger Robot authored
-
- 04 Jun, 2018 1 commit
-
-
Chia-I Wu authored
Bug: 77287550 Test: no shader compilation when WCG apps start Change-Id: I45cdefc97c5e9060269060e33d79b40304cfdbbf
-
- 03 Jun, 2018 1 commit
-
-
android-build-team Robot authored
Change-Id: I709277f165baf832a446f373c111df15409352fa
-
- 02 Jun, 2018 2 commits
-
-
TreeHugger Robot authored
-
chaviw authored
Currently LayerVector compare function was using the current StateSet. This is incorect since the LayerVector may be created with the intention of sorting the layers by drawing state. Instead, create the LayerVector with a specified StateSet so the compare function always uses the correct state. This fixes an issue where the layers were getting added and sorted by current state z order but the caller expected the order to be by drawing state z order. Change-Id: I7afef556fa72f687bcfeb0a642465488cc72f40b Fixes: 80516823 Test: No longer flicker when IME closes. Logs show correct z order. Merged-In: I7afef556fa72f687bcfeb0a642465488cc72f40b
-
- 01 Jun, 2018 2 commits
-
-
Jorim Jaggi authored
-
Dan Stoza authored
Works around driver behavior to force the [E]GL driver to fully release the screenshot buffer immediately after the screenshot is complete rather than deferring until the next instance of client composition. Bug: b/77935566 Test: Manual, inspect 'dumpsys SurfaceFlinger' after launching an app and then returning home (which causes a screenshot for overview) Change-Id: I4f33d89f3ff3020707a9f556a1fcfe34bc9b7adb
-
- 31 May, 2018 5 commits
-
-
Bowgo Tsai authored
We should switch to use /dev/block/by-name/<partition> because there is no requirement to have a single 'bootdevice' for Android. The symlink is created in the following change: https://android-review.googlesource.com/c/platform/system/core/+/674989 Bug: 80466341 Bug: 78613232 Test: m -j otapreopt_chroot Test: Successful go/manual_ab_ota on walleye Change-Id: I26fbf67e72cc2ee93909e95b0254ba1602e6ae8e Merged-In: I26fbf67e72cc2ee93909e95b0254ba1602e6ae8e (cherry picked from commit 19d2d08bfbc3840a93762011d6a2763bd37be05a)
-
TreeHugger Robot authored
-
Jorim Jaggi authored
Otherwise the information from another transaction that happened before deferring the transaction could have been deferred as well. To fix that, we push the currently pending state if the transaction is deferred. Furthermore, we need to modify the behavior how flags are applied. Imagine the following sequence of events - Surface is hidden flags=hidden - t1 doesn't modify the flags (0/0) but sets some other properties. flags=hidden mask=0. mCurrentState gets pushed onto mPendingState before t2 sets (0/hidden) (flags/mask) flags=0 mask=hidden, to show the surface. Furthemore, we defer this transaction. mCurrentState gets pushed onto mPendingState. - At this point, mCurrentState.flags = 0 (shown), but mDrawingState.flags = hidden - doTransaction happens. c (the state to promote to drawing state) = mCurrentState => c.flags = 0 (shown) Since t1 isn't deferred, the 0th element of mPendingState gets popped and applied to c. Since mask=0, c.flags = 0 still. - c gets promoted to mDrawingState and BOOM the surface was shown even though the barrier of the transaction showing hasn't opened yet. Looking closer at the logic it makes sense to just apply the mask when modifying the current state, and then just pushing it like all other attributes. Test: go/wm-smoke Bug: 78611607 Change-Id: Ia100532189ef7f59f8939c59db9b6292b41e8e77
-
android-build-team Robot authored
Change-Id: If5a4e90e76d111e1cc415fa2f0ab250ddf5f04c8
-
TreeHugger Robot authored
-
- 30 May, 2018 3 commits
-
-
Chia-I Wu authored
RenderIntent::COLORIMETRIC is mandatory only for SDR color modes. For HDR color modes, RenderIntent::TONE_MAP_COLORIMETRIC is mandatory. Bug: 80030364 Test: HDR videos Change-Id: I70d96ac66d069218d789dded330169284a61bde1
-
android-build-team Robot authored
Change-Id: I7c5b515f0c34242228b2db5681c76fa15e79d7aa
-
Chris Forbes authored
Previously we'd fail to call DestroyImage for images in the shared swapchain. We only need to skip cancelBuffer. Bug: b/78779994 Test: dEQP-VK.wsi.android.* Change-Id: Ic95887fb76a8ab5d01e6e3aaa3f63dddc697ea4c
-
- 29 May, 2018 1 commit
-
-
TreeHugger Robot authored
-
- 27 May, 2018 1 commit
-
-
android-build-team Robot authored
Change-Id: I766c990434e23ba9c195318e386e072bd01515b6
-
- 25 May, 2018 5 commits
-
-
Chia-I Wu authored
-
Steven Moreland authored
surfaceflinger only has one thread. main thread is: a). startHidlServices b). do a getService c). getService receives notification on binder thread and returns d). binder ServiceManager register SF service Then, started by a). hwbinder thread is (DisplayService's, when it receives a transaction): e). binder ServiceManager get SF service ( (d) must happen first! ) Normally, (e) never happens because nothing calls into DisplayService until later. However, on a particular QCOM device (b/80061790), surfaceflinger restarts at just the right time that this sequence happens: (a) (b) (e) then (c) is blocked since (e) is on a binder thread). Test: QCOM device no longer enters this deadlock Test: boot up on Pixel device Test: (sanity) check to make sure surface flinger has one hwbinder thread Test: (sanity) make sure Pixel device surface flinger doesn't register an allocator when it isn't supposed to. As a follow-up, the return values from these various services will be checked. Bug: 80061790 Change-Id: I254d70951ee9508790c940240bcd1da5af746dd3
-
Peiyong Lin authored
This patch inverse the tone mapping process from hardware composer to make sure we have minimum brightness change when HDR video is being played. BUG: 73825729 Test: Build, flash, watch Youtube HDR Change-Id: I6dd73d520d316e2ae4a890211b7282053d9b8568
-
Jorim Jaggi authored
Imagine the following sequence, in which vsync-sf is usually 4ms behind vsync-app. - Vsync-app fires. The app sends a transaction with early wakeup. - Vsync-sf fires immediately after early wakeup is received, before the regular 4ms delay. - Vsync-sf resets itself to vsync-app+4ms as the transaction was handled. - Repeat 1, but now the app was a bit delayed and sends the early wakeup late, such that the time used to do GL comp isn't enough to avoid jank. To fix this, we apply a low pass filter for transaction-caused early wake and keep it early for at least 2 frames. Test: Open/close apps, inspect systraces and verify wake-up times Bug: 78611607 Change-Id: I74b0d88a4d95ca5b6d24950e14e3d6a9379f2714
-
David Sehr authored
Use dex2oat rather than dex2oatd for release versions of userdebug builds to get more soak time. Bug: 73769503 Test: adb shell cmd package bg-dexopt-job Change-Id: Id66777e8e49885cf4579d41364d10808df49b63e
-
- 24 May, 2018 3 commits
-
-
TreeHugger Robot authored
-
android-build-team Robot authored
Change-Id: Iabb9257409efa3b4a240109ce91c13b6aa7350c4
-
TreeHugger Robot authored
-